1.83b Release Notes

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Mr Manic
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1.83b Release Notes

Post by Mr Manic »

===================================

Dark Age of Camelot
Test Version 1.83b Release Notes
Untitled
April 19, 2006


===================================


NEW THINGS AND BUG FIXES

- (Pendragon Only) Fixes a crash issue related to highly stocked house vaults and/or consignment merchants.


Art Notes

- New spell effects have been added to storms created by Stormlords.

- The Warlock Realm Rank 5 Ability now has a new spell effect associated with it.



CLASS CHANGES AND FIXES


Cleric

- Several changes have been made to Smite in the form of heals linking to the target of the cast or from the cleric themselves, as well as a few new spells introduced into the Smite Spec line.

- Direct Damage Smite spec now links to a PBAE heal off the target of the spell in the following manner:

5 Holy Anger links to a 16 PBAE heal
8 Greater Holy Anger Links to a 23 PBAE heal
12 Holy Rage Links to a 32 PBAE heal
16 Greater Holy Rage Links to a 45 PBAE heal
21 Holy Wrath Links to a 55 PBAE heal
27 Greater Holy Wrath Links to a 70 PBAE heal
35 Holy Fury Links to a 85 PBAE heal
43 Greater Holy Fury Links to a 100 PBAE heal

- PBAE damage smite spec now links to a PBAE heal off the Cleric in the following manner:

6 Drive Evil Links to a 30 PBAE heal
11 Repel Evil Links to a 60 PBAE heal
17 Repulse Evil Links to a 90 PBAE heal
22 Dispel Evil Links to a 120 PBAE heal
32 Banish Evil Links to a 150 PBAE heal
42 Annihilate Evil Links to a 200 PBAE heal

- A new Direct Damage spell has been introduced to Smite Spec in the following manner:

25 Divine Wrath Enemy 3.0s/0/0s 750 range 123 (Spirit) 17
35 Divine Fury Enemy 2.9s/0/0s 750 range 171 (Spirit) 25
45 Divine Vengeance Enemy 2.8s/0/0s 750 range 210 (Spirit) 32

- A new Instant PBAE Snare spell has been introduced to Smite Spec in the following manner:

7 Minor Deliverance Enemy 0s/30 seconds/600s re-use/350 radius -50% (spirit) 9
17 Lesser Deliverance Enemy 0s/43 seconds/600s re-use/350 radius -50% (spirit) 16
37 Greater Deliverance Enemy 0s/56 seconds/600s re-use/350 radius -50% (spirit) 23
47 Blessed Deliverance Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -50% (spirit) 30


Druid

- All Druid Shears now have a range of 1600 units, 2.5 second cast time, and the damage component has been removed.

- Druid Pets have been adjusted in the following manner:

All Bears will have the same attack speed as current pets pre 1.83, and have a slight boost to defensive capabilities.
All Lynx will have a slightly faster attack speed than bears, and also have a chance to evade.
All Wolves will have a slightly faster attack speed than lynx, and a slight boost to offensive capabilities.

All Nature spec 32 pets have a chance to proc "Rabies" (single target disease).

- A new Druid pet has been introduced at spec 45 in Nature Affinity which has a chance to do melee styles with varying effects.

- Druid's may now choose which pet to summon at spec 32 and 45.

- A new Instant PBAE Root spell has been introduced to Nature Spec in the following manner:

7 Bursting Ivy Enemy 0s/30 seconds/600s re-use/350 radius -99% (Matter) 9
17 Bursting Vines Enemy 0s/43 seconds/600s re-use/350 radius -99% (Matter) 16
37 Bursting Tangleweed Enemy 0s/56 seconds/600s re-use/350 radius -99% (Matter) 23
47 Bursting Thornweed Enemy 0s/1 minute 9 seconds/600s re-use/350 radius -99% (Matter) 30


Paladin

- Celerity chants are now castable in combat and spell costs have been adjusted.


Valkyrie

- Odin's Wrath now correctly procs a Bleed instead of Stun.

- Odin's Madness now correctly procs a 150 FAE instead of 50 DD.

- Lower level shears Vindictive Graze and Laceration should now be castable on the move.


Wizards

- Wizards have been granted the Nearsight spell in Calefaction:

19 Dusted Vision 2.0s/2 minutes/0s 2000 range -25% vision (Matter) power cost: 9
27 Encrusted Vision 2.0ss/2 minutes/0s 2100 range -35% vision (Matter) power cost: 14
37 Mire Vision 2.0s/2 minutes/0s 2200 range -45% vision (Matter) power cost: 18
45 Soil Vision 2.0s/2 minutes/0s 2300 range -55% vision (Matter) power cost: 22



CAMELOT CLASSIC WORLD NOTES


General World Notes

- Numerous terrain updates for the Rilan, Brisworthy and Holmestrand housing zones.

- Art updates on various existing world structures.

- Players should no longer experience lighting oddities in the Vale of Mularn.

- Boat routes have been added to the Midgard realm for the classic zones as part of the underwater upgrade. The boats function similar to the boats available in the frontiers. Dockmasters can be found at Vasudheim, Audliten, Dvalin, Ft. Atla, and Naliten. The dockmasters sell tickets for the following boat routes:

Audliten to Vasudheim
Audliten to Ft. Atla
Vasudheim to Audliten
Vasudheim to Dvalin
Vasudheim to Ft. Atla
Vasudheim to Naliten
Dvalin to Vasudheim
Dvalin to Ft. Atla
Ft. Atla to Vasudheim
Ft. Atla to Audliten
Ft. Atla to Dvalin
Ft. Atla to Naliten
Naliten to Ft. Atla
Naliten to Vasudheim

- Along with tickets to the new boat routes, the dockmasters also sell a new water potion that will work for characters of any level. This will allow players to explore the new underwater content at their lesiure without worrying about drowning (at least for an hour). The effect of the 'standard nereid potion' will last for 60 minutes and the potion has 20 charges.

- New tinderboxes have been added to certain humanoids in the Classic zones. These tinderboxes create campfires that will regenerate your health, endurance and power if you are not in combat. These cannot be used in the Frontier zones. The campfires currently come in five tiers and increase in effectiveness accordingly. Currently they are only on low level humanoids such as bandits for Albion, Blodfelag in Midgard and villainous youth in Hibernia. More will be added as loot throughout the patch cycle.


Quest Notes - General

- The experience rewards for the Child's Play quest was increased slightly and modified to be more in line with the level of the quest.

- The experience rewards for A Hero Desires a Sword quest was increased slightly and modified to be more in line with the level of the quest.


Dungeon Notes - General

- Mini-maps for the Forgotten Sepulchre and Hounds of Arawn have been updated.



TRIALS OF ATLANTIS WORLD NOTES


Item Notes - General

- Moirai will now correctly drop treasure for all three realms.



CATACOMBS WORLD NOTES


Instanced Adventuring Notes

- The Muire lady-in-waiting, in the Steward's Crypt, will no longer BAF with the Maid, Butler or servant guards. The servant guard no longer has an aggression rating but will continue to defend the Maid and Butler as needed.



NEW FRONTIERS WORLD NOTES

- Additional landmark towers have been added to the center island of Leirvik.

- The mini-map for Leirvik has been updated.

- Added hasteners to all levels of the Battlegrounds.

- Several adjustments have been made to the monster camps in Leirvik to make it easier to navigate.

- Several other Pendragon only bugs have been fixed in Leirvik such as doors being too far away, guards falling through keep and tower geometry, etc.



FOUNDATIONS WORLD NOTES

- Horse merchant Pelladir's tickets have been corrected so that they will take the player to the proper destination.



PVP SERVER NOTES

- Fixed an issue with the postern doors at Arvakar Faste so that they work properly on the PVP ruleset.
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Lieva
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Post by Lieva »

:lol: @ rabies proc ;p

this a real patch note? :D
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spook
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Post by spook »

New tinderboxes have been added to certain humanoids in the Classic zones. These tinderboxes create campfires that will regenerate your health, endurance and power if you are not in combat. These cannot be used in the Frontier zones. The campfires currently come in five tiers and increase in effectiveness accordingly. Currently they are only on low level humanoids such as bandits for Albion, Blodfelag in Midgard and villainous youth in Hibernia. More will be added as loot throughout the patch cycle.
Look at this. Will be interesting to see how big these bonii are.
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Gahn
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Post by Gahn »

Uhm couldn't see Druids getting love tbh :p
Also NS on wizzies omfg ^^
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Post by Aran_Thule »

not happy with wizards getting nearsight, but as the scout TL said when asked when archer issues will be delt with he said its going to get a lot worse before it gets better.
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Gandelf
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Post by Gandelf »

The Wizard nearsight isn't going to make that much difference in the overall picture.
What would have been worse is if they'd given them a stun spell. That would really make them OPd!

I think they ought to give more utilities to pure casters who's main spec includes PB, because using PB is more risky as you are in melee range when you use it. Maybe something like a Mana Shield, that drains power if you take melee blows, but allows you to get off more PB nukes? The Mage Mana Shield in WoW is an example.

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Post by Genedril »

Gandelf wrote:I think they ought to give more utilities to pure casters who's main spec includes PB, because using PB is more risky as you are in melee range when you use it. Maybe something like a Mana Shield, that drains power if you take melee blows, but allows you to get off more PB nukes? The Mage Mana Shield in WoW is an example.
Risk vs reqard. PB gives more damage than a ranged nuke, cut the pb damage by 75% & then allow them ui casts. Mana elds have a shed load of utility, mana chanters have a pet.

As for the wizards nearsight... could be worse as it's in the Earth line. Fire Wizzies will need to give up their top lvl bolt & 47 dd to get anything more than the lowest version. Seems it's only hibs that use the higher lvls of ns though. Can't remember the last time I met a matter cabbie in RvR.
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Post by Xest »

Wizards new nearsight is crap, it's much lower delve in terms of range and value. Also Albion only had one nearsighter, Cabby and it was in matter, therefore Albs never ever had higher than blue NS.

Mid already had two nearsighters, Warlock and Runemaster. Hib already had two, Eldritch and Bainshee. Hib is the only realm that realistically gets red nearsight so it's hardly an Alb boost, it's just a weak attempt at bringing Alb upto par.

That said, nearsight overall needs to be reduced in duration. Ideally it should scale in duration with spec, i.e. 5 secs for grey NS, 10 secs for green, 25 secs for blue, 40 for yellow and 60 for red but as I said already Hib would be the only realm with anything other than blue nearsight still so they'd need to move Alb/Mid nearsight into useful speclines like with Elds.

No idea why they boosted druids at all really, disease on druid pets is insanely OP'd, means you can't even kite one off you now. Seems to be plenty of druids round when I play Hib but literally no clerics when I play Alb (ignoring bots ofc). All the cleric boosts were worthless, not a single thing in there worth speccing smite secondary for over buff sheers.
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Post by Gahn »

Xest wrote:Wizards new nearsight is crap, it's much lower delve in terms of range and value. Also Albion only had one nearsighter, Cabby and it was in matter, therefore Albs never ever had higher than blue NS.

Mid already had two nearsighters, Warlock and Runemaster. Hib already had two, Eldritch and Bainshee. Hib is the only realm that realistically gets red nearsight so it's hardly an Alb boost, it's just a weak attempt at bringing Alb upto par.

That said, nearsight overall needs to be reduced in duration. Ideally it should scale in duration with spec, i.e. 5 secs for grey NS, 10 secs for green, 25 secs for blue, 40 for yellow and 60 for red but as I said already Hib would be the only realm with anything other than blue nearsight still so they'd need to move Alb/Mid nearsight into useful speclines like with Elds.

No idea why they boosted druids at all really, disease on druid pets is insanely OP'd, means you can't even kite one off you now. Seems to be plenty of druids round when I play Hib but literally no clerics when I play Alb (ignoring bots ofc). All the cleric boosts were worthless, not a single thing in there worth speccing smite secondary for over buff sheers.
Well the Ns problem for Albion won't be solved by putting it in Wizard Earth Line like they did, ain't it? :D
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Genedril
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Post by Genedril »

Should have stuck it in Ice if you ask me.
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