Master Level 4 - 14th May
Posted: Thu May 05, 2005 3:57 pm
Saturday 14th May, 7pm GMT. - Stygia Haven
Pre's:
4.1
4.3
4.4
Steps to be done on raid
4.2
4.5
4.6
4.7
4.8
4.9
4.10
Maximum time to complete: 3 hours
I will have the final say on all issues (yes - thats includes 4.2)
I do not wish to have people TELLING me how to run raids - I KNOW how to run ML 4.
Pre's are pre's for a reason. You have just over a week's notification to get them done.
Anyone who disrupts, annoys or afk's constantly during the raid without warning will be kicked.
I will allow 3 mins for ld's - more than 2 ld's and you will need to catch up.
If you are running 2 accounts on 1 comp you will not be waited for.
remains, keys, 99% and 100%'s will be lottoed
I will be preclaiming nothing.
Please get here for 6:50pm gmt if u can.
I will move out sharpish @ 7:10pm gmt.
BG will be on myself, Bugzy
Notes regarding 4.2:
This raid is best done with a few animists and casters that can root. If we have the numbers availble i will leave people at each camp but if numbers do not allow for this we will only leave people at each town for labour killing and the rest will move on until all 3 towns are secure then roughly 2fg's (hopefully) will zerg the main fortress.
Pre's:
4.1
4.3
4.4
Steps to be done on raid
4.2
4.5
4.6
4.7
4.8
4.9
4.10
Maximum time to complete: 3 hours
I will have the final say on all issues (yes - thats includes 4.2)
I do not wish to have people TELLING me how to run raids - I KNOW how to run ML 4.
Pre's are pre's for a reason. You have just over a week's notification to get them done.
Anyone who disrupts, annoys or afk's constantly during the raid without warning will be kicked.
I will allow 3 mins for ld's - more than 2 ld's and you will need to catch up.
If you are running 2 accounts on 1 comp you will not be waited for.
remains, keys, 99% and 100%'s will be lottoed
I will be preclaiming nothing.
Please get here for 6:50pm gmt if u can.
I will move out sharpish @ 7:10pm gmt.
BG will be on myself, Bugzy
Notes regarding 4.2:
This raid is best done with a few animists and casters that can root. If we have the numbers availble i will leave people at each camp but if numbers do not allow for this we will only leave people at each town for labour killing and the rest will move on until all 3 towns are secure then roughly 2fg's (hopefully) will zerg the main fortress.