Server Clustering(?) in EU!? GOA please reply.

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Briannon
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Post by Briannon »

Luz wrote:You COULD cluster Prydwen and Avalon ?

Even if not both english servers, the NF zone could still be common, letting english people go head to head vs. germans or others etc?

well I dont know.. good points there tho Briannon.

You could, but another feature of clustering is that there are channellers that enable you to switch between the PvE zones on all the servers so it is possible to do an arti on one server, port to the next, do the arti again, port to the third and do the arti again. It gives three chances for arti encounters, three for ML encounters etc. The difficulty I could see by clustering different language servers is that you'd end up with the Tower of Babel situation in different peeps speaking different languages trying to work together on ML raids. We Brits are not very good with other languages :(
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Silverbirch
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Post by Silverbirch »

Why don't GOA get advertising the game. There's plenty of folks who have probably started their MMORPG career with WoW, so why not go and try and poach some of them?
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Luz
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Post by Luz »

Briannon wrote:You could, but another feature of clustering is that there are channellers that enable you to switch between the PvE zones on all the servers so it is possible to do an arti on one server, port to the next, do the arti again, port to the third and do the arti again. It gives three chances for arti encounters, three for ML encounters etc. The difficulty I could see by clustering different language servers is that you'd end up with the Tower of Babel situation in different peeps speaking different languages trying to work together on ML raids. We Brits are not very good with other languages :(
Erhm.. I understood it (from 1.75) that each Server has it´s onw uniqe ToA and SI and Classic, the only shared zones are NF, DF. And that you could not travel to TOA on another Server. . but then I missunderstood?
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Post by Ankh Morpork »

Luz wrote:Erhm.. I understood it (from 1.75) that each Server has it´s onw uniqe ToA and SI and Classic, the only shared zones are NF, DF. And that you could not travel to TOA on another Server. . but then I missunderstood?
That's actually how I thought it was too..
Briannon wrote:We Brits are not very good with other languages
Atleast you can use subtitles on foreign movies and dont have to dub it to english...

/Ankh

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Luz
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Post by Luz »

Ankh Morpork wrote:Atleast you can use subtitles on foreign movies and dont have to dub it to english.../Ankh
Are you German? :D

Anyhow! I´ve since long given up on posting how I think stuff SHOULD be here on this forum .. :banghead:

Just wondering how it´s gonna be
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Post by Ankh Morpork »

Luz wrote:Are you German? :D

Anyhow! I´ve since long given up on posting how I think stuff SHOULD be here on this forum .. :banghead:

Just wondering how it´s gonna be
Eh, why would I be german? I just stated that english ppl dont dub their movies :) (since after all we were talking about merging with spanish/french/german/swaziland/Polish/Toga servers)

/Ankh

And for you swedes out there: Grabbar, för hundan..nu räcker det..LÄGG AV! :)

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Post by VidX »

When servers are clustered the RvR enabled zones are shared between the servers, meaning that there is only really one frontier between the clustered servers.

All other zones are still available to each server, so if Prydwen and Excal were clustered, there would be a Prydwen Hybrasil and an Excal Hybrasil, Prydwen Camelot and an Excal Camelot, etc. This also means that there will be a Prydwen TOA and an Excal TOA, so yes you could do an encounter in Prydwen TOA and then port to Excal TOA and do it there if it is up.

Exact notes on the clustering:
To alleviate the problem where lower population servers often do not have enough players logged in simultaneously to foster a stimulating RvR environment, we have developed server clustering. The intent of server clustering is to give players more friends and enemies in RvR, but not change the home server's community unless the players seek to do so.


Traveling to a Clustered Server

- In order to travel between servers, we have added new Channeler NPCs to each of the main cities. These NPCs are the "travel agents" for the realms, which will teleport players between servers in the cluster.

Camelot - Channeler Kho'unas
Jordheim - Channeler Jith
Tir na Nog - Channeler Galia

- (Catacombs Client) When a character zones into a new area on a clustered server, the server name is printed in the center of the screen.


Character and Guild Names

- Names currently in existence are not guaranteed to be unique for players or guilds. New characters or guilds created are subject to name duplication restrictions, but existing names are unchanged.

- Newly created guilds are subject to emblem duplication restrictions. Existing guilds with duplicated guild emblems will not be changed.

- If you have two characters with the same name on the cluster, you communicate with them by appending the server name if they are not from your home server. For example: If you have Bob of Palomides and Bob of Bors and you're from Palomides, /send Bob or /send Bob-p will go to Bob of Palomides, and /tell Bob-b will go to Bob of Bors.

- In all chat messages, if a player is from the same server as you, the text you see will remain unchanged. If they are from another server, their name will be printed as "Name-ServerName:" (the same format you would use to /send to them).

- In any shared region kill spam messages, the kill spam will always contain the server name information of the two players (eg: Bob-Pendragon was just killed by PlayerX-Hector).

- Names over the heads of players will display as "Player of Server" to players on other servers in the cluster. Players from your home server will display normally as they always have. Realm Enemies will display normally as they always have (Race and Realm Rank Title).


Zone Sharing

- Based on player feedback, only New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict, and Summoner's Hall will be shared in the server cluster. Trials of Atlantis and Catacombs zones will not be shared. Clustered servers will maintain separate versions of all other zones, including Trials of Atlantis and Catacombs zones - players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's Trials of Atlantis or Catacombs zones.


Bind Points

- Bind points will be server dependent. For example: If you bind at Tir na Nog on Palomides, then go visit Bors and die, you will release to Tir na Nog on Palomides.

- Releasing to your house bind will teleport you to the server the house is located on.


Restrictions

- Characters will only be able to purchase lots on their home server.

- Characters will only be able to join guilds from their own server.

- Guilds will not be able to join in cross-server alliances on their server cluster.

- There is a timer in place to prevent cross-realming characters. After logging a character into one realm on the cluster, you will have to wait eight hours (real world time) before being allowed to log into another realm on that same cluster.
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Trez
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Post by Trez »

Well they could just "deny" the EU servers the option of going to other servers ToA, SI ect. and just make the RvR zones shared.

This would prevent the language problems, I know we got a hard time getting ppl for ML raids, but I think we can survive it.

And the servers they should cluster for RvR should be the 3, 4 or 5 lowest populated servers ofc. this would give alot of players in NF/DF and alot more fun to the game.
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Norcott
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Post by Norcott »

i see it as it could fix one problem but creating alot more with regards to frontiers being zergy as hell = laggy (but we do need more people in rvr ofc but how many ?) . plus as vidx stated regards clusting all is that artis would be 24/7 camped costs would increase and those nice lil quiet camp spots uve found to xp on .. would be camped.. :arti: so theres for's and against's.. but on the upside there would be more ml raids going or availble to join.. but clashes would happen... dunno...., its something that would have to be seriously looked at.. prydwen would probably lose its identity and get sapped up with exac.. we'd get all infected with the excal attitude.. hmm :cowgif:
and looking at both servers pops u could easliy dump them both togther and still have less online than lets say 18mths ago on one server.. months trail period imo.. ;) or put it to the players to vote on we pay for the damn game anyway so we should have a say wouldnt you think..
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Treeeebeard
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Post by Treeeebeard »

I think the main reason for shared zones on US was to help smaller servers get ML Raids done and find leveling groups, But I hope we dont get clusterd and become a perma Zerg tbh. And yeh, 1.74 was mainly for clusterd, there is no release date as were skipping it and getting it inside 1.75 and dobut were clustering as theres still been no news about it yet and thre already talking abotu tower raiseing ect.
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