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Xest
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Post by Xest »

Cryn wrote:Xest, I played UO and have to say I didn't much like it. It's the original "bunny bashing newbie" game
Pfft, UO's PvP was some of the best there was :p Lumberjacking is more fun gained by lumberjacking down other players also ;)
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Nikolas
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Post by Nikolas »

Darkfall is one of the most promising mmo's currently in development. It uses a skill based system that's supposed to have 500 or so on release. The idea being you can learn as many as you want, but only use which ever suits you in certain situations. Although a more hardcore pvp game it will have a much more realistic approach unlike many mmo's on the market at the moment. But if you don't like the idea of having your stuff pinched when you die this aint the game for you. UO fans are quite excited about it's release apparently because it's a freedom game with very few carebear elements.

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Xest
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Post by Xest »

Nikolas wrote:Darkfall is one of the most promising mmo's currently in development. It uses a skill based system that's supposed to have 500 or so on release. The idea being you can learn as many as you want, but only use which ever suits you in certain situations. Although a more hardcore pvp game it will have a much more realistic approach unlike many mmo's on the market at the moment. But if you don't like the idea of having your stuff pinched when you die this aint the game for you. UO fans are quite excited about it's release apparently because it's a freedom game with very few carebear elements.

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lol yeah looting other players rocked :p

Best combination on UO was wrestling, snooping and stealing, you could disarm opponents in hand to hand then steal their weapon out their backpack, was pretty funny if you did it to a tank who was only foolish enough to carry one weapon on him cos you could then kill him with his own weapon :p

UO had trammel so still room for the carebears which worked pretty well tbh as they were safe in their own little world but it is one of those things EA implemented that hurt the game a lot for the original playes who were used to the cutthroat world of Fel.
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Lairiodd
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Post by Lairiodd »

Xest wrote:UO had trammel so still room for the carebears which worked pretty well tbh as they were safe in their own little world but it is one of those things EA implemented that hurt the game a lot for the original playes who were used to the cutthroat world of Fel.
A better solution would have been to require that when transporting to Fel, no item which didn't ultimately drop/was created in Fel could be carried. This would mean that Fel branded items would sell for more than Trammel ones.

To be rich/powerful in Fel would require that you actually build up your wealth there.

A similar trick would be required for skills. Maybe 2 values for each skill is recorded. A skill could be 90(70), meaning that it is at level 90 for Trammel and 70 for Fel.

If you skill in Fel, it raises both scores. Skilling in Trammel only raises the Trammel score. Again, this means that to be powerful in Fel requires that you actually do stuff in Fel.

This has the effect of allowing those who don't want pvp to play Trammel, without also flooding Fel which easy to get stuff. Nobody in their right mind would level in a pvp dungeon if there was an exact copy of it elsewhere without pvp.
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Xest
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Post by Xest »

They did implement that sort of thing in the end, if you did mining, lumberjacking etc. in Fel you got double the yeild of material which was particularly nice when farming the rare metals which sold for a small fortune.

There was other stuff too like more loot off mobs and faster skill gains iirc, I can't remember.
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Lairiodd
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Post by Lairiodd »

Xest wrote:They did implement that sort of thing in the end, if you did mining, lumberjacking etc. in Fel you got double the yeild of material which was particularly nice when farming the rare metals which sold for a small fortune.

There was other stuff too like more loot off mobs and faster skill gains iirc, I can't remember.
Not "pure" enough :). If it was more than twice as easy to do stuff on Trammel, then that doesn't shift the balance.
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Post by Cryn »

PvP flagging is the way to go, I think. Give people fairly granular choices of what type of PvP they want.

So have flags for things like "PvP Style" where the options would be "Cut-throat", "Standard" and "Protected". Along with that have people specify "Combat Odds" with the options being something like "+/-10%", "+/-50%" and "No Limits".

That way people can only attack/be attacked by people who want the same thing they do from PvP. Kills the whole adding debate stone dead, and allows people to choose whether they want risk free PvP or something with a stake.
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Xest
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Post by Xest »

Cryn wrote:PvP flagging is the way to go, I think. Give people fairly granular choices of what type of PvP they want.

So have flags for things like "PvP Style" where the options would be "Cut-throat", "Standard" and "Protected". Along with that have people specify "Combat Odds" with the options being something like "+/-10%", "+/-50%" and "No Limits".

That way people can only attack/be attacked by people who want the same thing they do from PvP. Kills the whole adding debate stone dead, and allows people to choose whether they want risk free PvP or something with a stake.
Think it needs to be more transparent though, players should sign upto a militia to side themselves for group warfare or flag themselves as a bandit for solo play or whatever. Just flagging "No I don't want to PvP" or whatever just feels really cheap and tacky. That or have it an opt-out system where people flag themselves as civilians or traders or something ;)
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Cryn
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Post by Cryn »

Sounds like a good idea. And the combat odds settings could be called things like "Brave" and "Foolhardy"
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Cryn Twyn, Bard <Iron Wolves>
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Xest
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Post by Xest »

Or Ninja and Pirate if it's an EA game :p ?
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