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Dark and light

Posted: Sat Mar 12, 2005 3:15 pm
by Hatsepsut
http://ap.ofganareth.com/forum/

http://www.darkandlight.net

I for one am looking forward to trying it.

Posted: Tue Mar 29, 2005 4:46 pm
by Hatsepsut
Another good site for DnL info is stratics. :) Seems the release has been delayed (again) until the end of 2005... *sigh*

Posted: Wed Mar 30, 2005 1:56 pm
by Inquisitor Raal
always thought april was a tad optimistic ;) ill give it a shot when its out though it looks interesting :)

Posted: Wed Mar 30, 2005 6:26 pm
by Genedril
Seems it's going to end up being pushed back as many times as SWG. Lets hope that, unlike SWG, they don't take all the interesting bits out before they release it so it's nice & fluffy for all.

Posted: Thu Mar 31, 2005 1:03 am
by Bebop
Ive been following DnL for a while now, looks promising & if it lives up to my expectations.. I can finally say buh bye to Dark Age Of Changealot :)

No CC in PvP is gunna be uber..good bye stun... l8r mezz :)

Posted: Fri Apr 22, 2005 6:57 am
by Gahn
Bebop wrote:Ive been following DnL for a while now, looks promising & if it lives up to my expectations.. I can finally say buh bye to Dark Age Of Changealot :)

No CC in PvP is gunna be uber..good bye stun... l8r mezz :)
Come play GW with meh silleh!!!!!!!

Posted: Fri Apr 22, 2005 1:13 pm
by Bebop
:) ive been checking out GW, does look/sound nice i have to admit.. Especially with no monthly subs! \o/

When next open beta weekend m8y ? I'll prob d/load the client & give it a bash :)

Ive just come from DnL boards & someone QQ'd about there being no CC such as stun or mezz in pvp.. someone even said "cant believe theres no stun in pvp" guess they aint played DAoC! :)

no CC in an mmoprg is going to be great :) afaik root is allowed but CC that completely freezes your char (stun/mezz) is a no-go :)

Some info for anyone whos not heard of DnL yet :)

A unique and huge world, no zones, no loading time
Two experience lines for every character: combat and social
Three skill trees for every character. And you can choose whether you specialize or not
12 races
14 classes
30 equipment slots per character.
42 career paths depending on social experience. And again, you may choose between specialization and versatility

A game-mastering team in five languages, entirely dedicated to enhancing the role of players in a truly interactive scenario
Tradeskills and jobs set up to allow you to increase your skills without having to fight on a daily basis
A political organization allowing you to become a lord, baron, count, duke, and even the king
A combat system allowing you to assault a fortress or to besiege it by cutting its supply lines
Fighter NPCs you may hire to fight for you
A house for every player, where you can store your characters’ possessions
A dozen of mounts you may use as you wish, from dodos to dragons to "rancho"
Fly in the air without restrictions thanks to dragons, gliders and parachutes
A complete and easy-to-use automated transportation and warp system
Original crafting system.
New supply discovery process.

Dynamic and unique weather management
Undersea and underground management
More than 4000 fortresses, more than 1000 cities, are waiting for a nobleman to capture them
40 000 square kilometers of land
Two Kingdoms - Dark and Light - with no PvP
Ten Kingdoms to conquer (PvP)
Five Duchies per Kingdom.
Seven Counties per Duchy.
Nine Baronies per County.
13 Fortresses per Barony.
Time of the world: 84 minutes = 24 DnL hours, a DnL day.
365 days per year with 4 seasons.
One sun, two moons and a constellation management.
300 000 polygons rendered per frame (terrain only)
Polygon resolution: 16 cm
EAX support and 7.1 compatible.
Original soundtrack